5.0.4 Hunter DPS Watch

We got through the first 4 bosses in heroic DS, lots of problems with mods and DCs so raid was fairly slow tonight. Just some quick notes before I head to bed. First couple bosses I was still getting used to my new rotation so I did poorly:

But then I got used to all the new buttons and things started to look normal again:

It looks like I was way off on the “be prepared to sit on the bottom” thing. Can’t say I am sad to be wrong about that!

A few notes:

  • I was peaking at over 70k DPS with all my CDs up in the initial burst of BM. I can only imagine how much more I’d be doing with Stampede to add into the mix, plus I’m forging OUT of crit to hit EXP cap (which I’m slightly below due to my hasty and shoddy reforge job 10 mins before raid).
  • You can’t Kill Command on Ultraxion and I’m told it bugs out on Warmaster drakes and Madness arms.
  • I am told Lynx Rush bugs out on Spine.
  • Lynx Rush is so much better than A Murder of Crows.
  • Raiding seriously as BM is amazing.

I look forward to finishing the raid tomorrow night. I’ll have some notes on SV raiding since I’m prolly going to have to do 75% of the last half of the raid as SV due to KC bugs.

Anyone notice anything weird that I didn’t catch tonight?

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Addon update! Serenity is dead, JS is back!

It looks like Serenity is no longer being developed—the addon is completely gone from Curse now. But the good news is, about a month ago JS came back to WoW and started back with development of the original JS Hunter Bar!

JS posted this comment on the addon’s page a couple weeks ago:

I left Serenity in other people’s hands when i stopped playing.

When i got back, I did not want to interfere with their work, if they decide to continue.

Also, Serenity has had issues with the curse downloader and conflicts with an old (dead) priest addon.

JSHB was the logical choice for which I maintain.

I for one am thrilled JS is back, he’s the original developer of this all-in-one hunter addon and Flippy did a great job maintaining it for the last year while JS was gone, but it’s awesome to have the original dev working on it again. Welcome back to the game, JS! We missed you!

You can download JS Hunter Bar on curse here: http://www.curse.com/addons/wow/js-hunter-focus-bar

Old news, but it’s new to me… I only just noticed this thanks to one of my followers, Mistressmorbid. Thanks a ton for the heads up! I’ve edited my 5.0 post to include this new information.

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New blog address! Update your bookmarks!

I finally completed the move from a wordpress-hosted blog to a self-hosted blog.

Update your bookmarks to http://aspectofthemurloc.com!

I’m still working out the bugs on the new site, so if you find anything that is broken or not working properly, please let me know! I went through all my old posts and updated the links, so things SHOULD be linking properly within the blog. But I may have missed something. Who knows!

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All-hunter raid downs Omnotron Defense System! (World first!)

The all hunter <WHU> guild just downed the Omnitron Defense System and I was lucky enough to be a part of it!!

Totally awesome experience, I’ve not been able to attend a WHU event since we raided Northrend over a year ago, so it was really awesome to get to do another event with these guys. I’m glad they decided to allow cross-realm participation, because my dwarf hunter in the WHU guild is still just level 50 something. I’m terrible with keeping my alts as up to date as my main, so I’m pretty sure even if my baby dwarf was level 85, I’d have been more useful on Zanbon anyway. ^_^

Of all the stuff I’ve accomplished in this game, I’m pretty sure this is near the top on the list of stuff I’m most proud of being a part of.

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Beginner’s Corner @ WHH

I collaborated with Tabana and Frostheim to put together a comprehensive list of all the “Hunter 101” type guides out there on all the hunter blogs. I’m pretty excited to have some curated content up on the WHH!

If you don’t already follow the posts on the WHH, you definitely should. It’s a one-stop-shop for all the latest, up-to-date important hunter info out there! And while you’re there, check out my curated page!


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Hunter macros and “stance dancing”

I recently read a blog post in which someone was encouraging the macroing of Aspect of the Hawk to almost every shot and then Aspect of the Fox to Cobra Shot and Steady Shot.

Here’s the thing about using a crutch like this: if you truly know how to play your class and truly know how to PvP and raid, you can spend an ENTIRE fight in Hawk and never stop DPS.

I cannot stress enough how terribly bad form it is to macro aspects to your shots.

Do you know how much DPS you lose sitting in Fox for no reason? A lot. Seriously. A lot. I know we don’t stack attack power anymore, but that’s a HUGE loss of DPS.

Learning when to switch aspects is akin to knowing how to stutter-step pre-cata. Hunters used to not be able to auto shot while moving. I actually still miss this from time to time. Only some of the time though. But yeah. When you fully know the fight, you can learn when to anticipate movement and do something like spam your focus shot a couple times extra, disengage/strafe while firing instants, pause to cast a focus shot or two, then continue running. All the while, sitting in your high DPS aspect.

Back when hunters were mana-based, you had to sit and determine which chunks of the fight you could sit in Viper and not lose too much DPS. This is the same concept. There are very few fights where I could see switching to Fox to be an absolute necessity.

And then what about fights like Ultraxion where you literally do not move the entire fight? Imagine how detrimental to your DPS these macros would be. There’s NO reason for you to be in Fox on that fight.

Fights like Atramedes, Hodir, Heroic Ragnaros; those fights require heavy movement and there is a legitimate reason to spend parts of the fight in Aspect of the Hawk. But there are still large portions of these fights where you are standing still and will want to be in Aspect of the Hawk.

But Zanbon, what about in PvP!

Back at the beginning of Cata before hunter aspects got fixed and sitting in Fox wasn’t such a huge loss of damage, I generally just sat in Fox for arenas and most of the time in BGs. But then they buffed Hawk and this is now not really recommended. Swapping aspects or “stance dancing”, if you will, is part of hunter PvP. Hunters have a really high skill cap in PvP and this is just one of the things you have to learn to deal with.

In BGs, I like to try and find a “safe” spot to sit and turret in to enemy players and if the melee in my group are doing their jobs right, I generally can. I find myself sitting in Fox a fair amount when I do rated PvP because I tend to be more of a utility rather than a high damage person. I spam tranq things, spam slow things, spam trap, spam a lot. On the rare occasion I’m able to blow all my cooldowns and burst something down, I sure as hell don’t want to waste ANY of my DPS sitting in Fox.

People need to use Disengage more to get around. It’s got a fairly short cooldown time and can be glyphed and specced for an even shorter cooldown. Especially in PvP, that shit needs to basically be used every time it’s up. Disengaging down a ramp while carrying the flag, then popping Readiness and jumping a second time is fairly fun. It’s even more fun if you’ve got a priest at the bottom waiting to lifegrip you even farther away from the other team ;D

Honestly, if you want to macro aspects to your shots, that’s your own choice. But it’s essentially putting training wheels on a tricycle. Get rid of the aspect macros, and ride a big boy/girl bike.

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I’m back!

Sorry for the lack of posts the past few months… some RL stuff came up and I didn’t have much time for anything except real life and playing. No time for blogging! :(

But I’m back and I’m ready to blog again! I’m sure all three of my readers are ecstatic. 😉

And just for fun, here’s a picture of my hunter pretending to be a shaman:

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Hunter-related questions from the Class Design & Balance Q&A

Sort of a lazy blog entry here, I guess. MMO-C posted the Class Design & Balance Q&A on their site yesterday and a “recap” today. Info relavent to hunters is as follows:

  • With Aspect of the Cheetah on you won’t get dazed when attacked, but the speed bonus will be turned off when you get hit.
  • There has been some discussion of a possible “pet stampede” spell. Nothing is set in stone on it though.
  • Snake trap is a utility trap and will not have it’s damage buffed.
  • Hunters will lose parry as part of the trade-off for losing minimum range.
  • Transmorph Trap is a nature trap that allows you to cast Scare Beast on the transmorphed target. It will have a similar duration to Freezing Trap.


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Hunter questions in MoP

The game is essentially getting revamped for Mists of Pandaria and I know I’ve got a handful of questions as to how these changes will affect the Hunter class.

  1. With the loss of the melee weapon slot, how will quest items or specialty holiday items such as the Bouquet of Red Roses that are currently classified as main-/off-/one-handers be dealt with?
  2. In the same vein as the first question, how will this loss of our melee weapon affect us in PvP? Currently, the only way to counter a disarm is to put a weapon chain on your melee weapon. Will there be an equivalent PvP scope for us now? Is this going to be addressed as a 2- or 4-set bonus on our PvP gear? Surely hunters are not expected to eat full 10 second disarms while the melee classes have the ability to reduce their disarm to 4 seconds.
  3. It’s been stated multiple times in multiple places that they want to “add variety” to the different specs of pure DPS classes. The play styles are fairly similar and require little to no change in gearing and stat priority. The play style from Enhancement to Elemental Shaman is MASSIVELY different. The play style for Warlocks is greatly different from spec to spec. The only real difference in hunter specs, as they are now, is a couple of shots are different and one of the specs gets more damage from their pet then the other two. Does this mean we may see a pure Ranger spec for Hunters in the future?
  4. They have all but stated the hybrid tax is gone now. Hybrid classes are topping damage meters and unique Hunter buffs (Trueshot Aura, for example) are now shared by many other classes. Cool pet buffs we were able to bring to fill holes in the raid comp (rend, phys dmg increase, etc) are supposedly being removed. What motivation do raids have to bring pure DPS classes like Hunters when our damage is middle-of-road at best and we have no other role we can step in to?

I’ll continue to add to this list as I think of more. These questions are things I am actively seeking answers to and hope to have answers as more information about the expansion becomes available. Inquiring minds want to know!

What Hunter changes in the next expansion are you curious about?

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